[Atlas] Oof

Well, this has been fun. I’ve spent the past two weeks trying to finalize how character stats are going to be tracked. It’s a lot of variable arrays with a lot of sub-variables. Initially I wanted you to have complete control over every little tiny aspect of your character, down to your nail type. Shortly afterwards, I realized just how unnecessary that all is. There’s no way in hell I’m going to create extra variables just so I can reference them once in a single scene and forget about them later on. Especially since every single character in the game …

[Atlas] 0.0.008a – I Hate Deadlines

I’m not sure why I said that I’d have this version out by today. I knew I had to work the weekend and I still thought I could get it all done (spoiler alert – I didn’t). This isn’t a complete version, but it sets things up for the character creation sheet. After you’ve created your character, you’ll be whisked away to the main game world and the prologue will be wrapped up with a few twists and plot points thrown in. After all that, you’ll be left to your own devices. The character creation sheet isn’t ready to be …

[Atlas] Crunch Time

This is why I hate deadlines. It’s the day of the next version release, and there’s still so much to do. The second quest is done and the third (and final) quest of the prologue is nearing completion, but it includes an aspect that I didn’t foresee being such a big hurdle: the character creation menu. Now, initially there wasn’t supposed to be so many variables to select from (and there won’t be all that many at the start). But the more I wrap my brain around it, the more I realize that I really do want a ton of …